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Grassroots of Gaming #2: Blasters of the Universe VR

Grassroots of Gaming #2: Blasters of the Universe VR

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by February 27, 2018 Food for Thought, Interviews

VR has only grown in influence over the last few years. This new form of gaming technology has pushed the technological threshold for how gaming can be experienced.

One studio currently helping to push VR as a great new form of gaming is Canadian developers Secret Location.

Along with Candian publisher Archiact, Secret Location is currently set to release an all-new VR action shooter that is sure to push for heightened VR gameplay experiences.

Blasters of the Universe is an upcoming bullet hell style VR game that puts players through intense waves of neon themed enemies.

Secret Location, along with their Project Lead and Technical Director, Josh Manricks told us a few things about the upcoming game in a press release.

Manricks explained how the inspiration and concept for Blaster of the Universe took hold.

“We made Blasters of the Universe with Archiact to inject the pure intensity of classic bullet hell games with modern VR’s innate ability to immerse and impress gamers. This game also really takes advantage of VR’s accessibility, making the infamous bullet hell genre a cinch to pick-upand-play while still honoring its challenging roots…”

The game is expressed to be a chaotic and challenging experience that will test the skill of even the best gamers.

“nimbleness will be key in Blasters of the Universe as players duck, dodge and deflect their way through
increasingly challenging levels”

Players will have to think creatively if they want to get through this game’s increasingly challenging stages. Just as any good bullet hell game should make you.

The Story

The main antagonist of the game,  Grand Master Alwyn, is described as a “nerd-turned-evil-genius” and “a self-proclaimed VR god”. He is the one players will face off against as they battle hordes of enemies to try and save VR.

The story of the game proceeds that the player and their in-game team (referred to as the Blasters) enter the VR landscape controlled by Grand Master Alwyn and attempt to destroy him and his pixelated armies.

The primary goal of the game is to:

“Defeat Alwyn. Complete all four levels. Take back VR”

Not an easy task.

The Gameplay

The game features different modes of difficulty for players looking for different experiences. It comes equipped with both a casual mode for laid-back gamers, and an endless mode for those looking to challenge themselves.

Another key feature of the game is the weapon customization options and how players will fight off their persistent attackers.

Blasters of the Universe requires two PlayStation MoveTM controllers, one for shield-wielding
and one for brandishing a weapon with over 130,000 ways to customize it to match the player’s
style”

The weapon customization along with the difficulty selector will give players the unique experience they are looking for.

project lead Josh Manricks left us with one last piece of advice for players.

I just have one piece of advice for those new to our game:
careful not to eye-roll yourself to death – Grand Master Alwyn is seriously ridiculous!”

Make sure to check out the full release of this fun-loving chaotic shooter now on Steam.

Follow the game on Twiter, Instagram, and Twitter @BlastersVR and Follow Secret Location on Twitter @secretlocation.

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Kaleb Unger

Kaleb Unger is a long time video game and journalism enthusiast. He plays avidly and reads constantly, and enjoys every second of it. His history of writing spans multiple forms and genres. Much of his past work has been accomplished in an academic setting, though he continues to expand his creative horizon by exploring different mediums. Kaleb similarly has a diverse background in media production which includes such work as podcasts, streaming, graphic design, video editing, and sound design. Kaleb has lived in Arizona, USA for the past 5 years and is a full-time student both in academia and life.

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